Average Customer Review:
( 4 customer reviews )
Write an online review and share your thoughts with other customers.
Most Helpful Customer Reviews
1 of 1 found the following review helpful:
Another NES Arcade port, but one of the bestJan 09, 2012
By Mike London
"MAC"
Double Dragon II: The Revenge Five stars - Another NES Arcade port, but one of the best!
The original "Double Dragon" proved to be quite the hit. However, it was with the sequel, "Double Dragon II: The Revenge", that the series really hit its stride. The title was released on the following platforms: Arcade, NES, Mega Drive, PC Engine, ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST, Amiga, IBM PC, and TurboGrafx CD.
The game as released as both an arcade title in 1989 and then released on the NES in January 1990. However, there are so many differences between the NES and the arcade that they are almost two separate games.
The NES version of "Double Dragon II" is very different from the Arcade title, featuring cut scenes similar to the famous scenes from "Ninja Gaiden", and a changed ending. The levels are drastically redesigned and the NES version features a few enemies not present in the arcade title. "Double Dragon II" also features co-op gameplay, something the original NES "Double Dragon" lacked.
The plot revolves around Marian, the heroine from the original game, being shot and killed, which sends Billy and Jimmy off on a beat-em-up campaign. The original arcade ending is rather bittersweet, whereas the NES version Mario is raised back to life.
"Double Dragon II: The Revenge", originally an arcade port,featured several more levels than the arcade title. There are also nine levels total, where the arcade version only has four levels. However, the last level, with its final boss the Mysterious Warrior, is only available on the hardest difficulty setting. On easy and medium difficultly, the NES version has four more levels than the arcade version
All the original beat `em up moves from the original game are back, along with several new moves. The co-op game play is probably the best thing about the title though, as it adds a lot more depth.
You can also select "Mode A", where when playing co-op your attacks do not hurt the other player. If you select "Mode B", your attacks do hurt the other player. It's like enabling/disabling friendly fire in a war game. It's great they made that an option.
Graphically the title is top notch, one of the best looking NES titles out there. The game almost appears to be 16 bit, although it is limited to the NES color palette. This is due to the game developer, Technos, actually designing and implementing a special coprocessor chip that would improve the graphical power and greatly improve graphic design capabilities on the somewhat [fairly] limited NES hardware.
The video game website IGN rated this title as the 837h greatest game on their top 100 NES games of all time.
(For those looking for great unknown NES/Famicom games, you simply MUST play "Moon Crystal", a criminally unknown Famicom exclusive. The graphics are astounding with cutscenes that even outdo "Ninja Gaiden", amazing music, in depth gameplay, and a fantastic storyline. Absolutely amazing! Had this been released in the US for the NES, I feel it would be as revered as the other heavy hitters in the NES canon)
1 of 1 found the following review helpful:
Good seller! Great Price!Dec 02, 2011
By C. Braudrick I ordered this on Friday afternoon, and got it on Monday super awesome! I did have to take apart the game and buff the contacts with a dremel tool to get it to work properly, but that's true of almost all the NES games I've been buying lately. Very happy with my purchase.
1 of 1 found the following review helpful:
best one in the NES trilogy.Dec 14, 2010
By bigmanpac best beatem up action game for the nintendo. best in the trilogy, good character moves, fun levels some are very difficult at times. 2 player mode so a freind can join you which the 1st one lacked. Overall its a fun and best beatem up for the NES console.
0 of 2 found the following review helpful:
Horrible Game with the Worst Controls Possible.Jan 14, 2011
By John Doe Double Dragon II: The Revenge is so annoying of a game to play that I am compelled to hate laying my fingers on the controller every time I redo it in terms of beating the game. Eventually, I did, but I just hate the game so much. The controls are absolutely the worst I've encountered so far. Trying to do the advanced moves on a normal NES controller is just downright impossible if I wanted success in each execution. My hands get really tired during stage 8 trying to win the absolutely insane final three matches. That's why I am giving the game the lowest rating possible; it's just not a fun and enjoyable game. Let's break down each stage: Stage 1: It's imperative to practice the advanced moves, especially the high spinning wheel kick and the knee thrusts. Learn how to do the comeback hit after being down on the ground. For most of this stage, it's pretty easy. You must have no lives lost from this stage until nearly the end of stage 8, and this is not going to be easy at all due to horrible controls. Stage 2: This stage is straightforwardly easy. Stage 3: When in the helicopter, what I like to do is try to lure the enemies to the right side, so they can be aired out of the hole. However, this is not an easy move to make, but it is quite useful to do it to the 2 non-Bald Bulls (see, I don't even care about the names of the characters because I don't give a flying ****). Stage 4: Not hard until you get to the underground tunnel. I hate this particular part because of the narrowness of the tunnel, preventing me from doing the jumping moves. So, you need to be extremely rapid with the moves on the white shirt guys and Arnold (I will always say, "That's one dead...Arnold." every time he is dead) to preserve hit points. Then, it is tricky to get through the claws. Best idea is to get near to it as possible without getting hit and go after it's completely up. The enemies are easy to take care of, and then it's another match with non Bald Bull. How you do with him makes or breaks your game because you seriously need all of the 4 lives. If you lose, you must restart, and practice this stage more. Don't forget to walk down after the door opens after the end of the tunnel part. Always a surprise because you don't expect or will forget it. Stage 5: Not a hard one until you get to the top of the hill. It's very important to stay on the right side of the land, so you won't be thrown off on the left side. The steamer tank can be annoying at times, but you need to master it. I recommend getting Arnold down to the left side, and then you do the simple flying kicks. It always works without any hit point. Stage 6: This is the beginning of the biggest annoyance of your life, and it will never stop. The disappearing steps almost cannot be done with a normal NES controller because of the horrid jumping controls. Every time I try to jump, he either stands in one place or gets on the first step and falls right away because he just stays there as if his legs were stuck in a cement whenever I keep getting him to jump. However, this problem can be remedied by using the NES Advantage controller. He will jump right away in an effortlessly easy manner. The next series of disappearing steps is easier this time around yet annoying nevertheless. The next part is simple where you jump and walk to the furthest end of the right side and jump to next. Then you hold right and jump when you are on the right side of it. Finally, another match, but pretty easy. Next part is very annoying. Stage 7: To survive it is to wait for the flying cone to go up through the first wheel and let it move. Then, you jump on it and jump out. Position yourself properly to avoid being hit by a flying cone. Then, you jump on the second wheel after it moves (I mean, right away after it has moved some 3/4th of the way) and immediately jump to right side. Climb the ladder, and then stay on the far right side. Wait for the cone to come up on the first wheel. Wait for the motion to finish on the wheel and then let the wheel roll one more time, and jump on it about 3/4th of the way of the motion. Hold right hard and then jump from there to first of two blocks. Wait for the flying cone to finish in the middle and then jump onto 2nd block. Wait for the flying cone to finish and also let the wheel be in motion. Jump after the motion is 3/4th of the way and then jump to left side. In my opinion, the whole thing is purely frustrating with a normal controller but is better done with NES Advantage controller. Finally, the next two matches...pretty easy. Stage 8: From start to end of the white shirt guys, make sure that you survive them with 2 hit points or less. Climb down and meet Arnold. You better be good in this, or you will have a hard time winning the next three matches in the final. Try to beat Arnold with 1 hit point or less. Then the two non Bald Bulls; not easy at all. This is where you need to have rapid punching skills. I've tried the backward kicks, but damn, it's nearly impossible due to crappy controls (why the hell have A for one direction and B for another? This is where the game ultimately fails; I can beat this game quite easily if A was for punching and B for kicking or vice versa). You better have 4 lives left before the next match with ninjas. The only way to win is to do thousands of high spinning wheel kicks all over the place and once-in-a-while knee thrust kicks. Do you think this is a lot of fun? No! Sometimes you may get lucky when one of the ninjas jumps out of the bottom side to save you the work. Hopefully, you may have 3 lives left before you meet the clone. I hate the clone because it is not even a clone of the character I play as due to having the ability to do the "Sub-Zero" move. Totally unfair. You better work hard against him and win with at least 3 lives left. Finally, the final boss...the most unfair match of the game. Most likely, you'll need knee thrusts to win this one; if not, try to do lots of high spinning wheel kicks and when he gets down, get to his body ASAP and punch him as much as you can. Whenever he disappears, walk up and down many times in a zig-zag fashion to avoid the deadly hits. Finally, the boss loses his invisibility and will fight you in sight. Keep continuing the same thing, and you will win. Don't worry if you cannot beat the game. However, there is a way to beat the game without cheating or using a game genie. Follow my directions: you must have 1 life left in stage 5 (it should read 0 lives) and make sure you have exactly 3 hit points left before the steamer tank starts on you (make sure to kill one of the Sticks, and let the 2nd Sticks to waste you until you have 3 hit points left, and then kill him). When the steamer tank starts, jump on the roller and practice on getting hit by one of the two upper steams (either will do) as the tank goes backwards, not forward. The point here is to make sure when one of them hits you, your body must fall flat and land completely on the first roller on left of the steamer tank. If you are successful, then keep doing the same thing until you finally die. *gasp* Guess what???? You are back from the death and now equipped with infinite lives. Yep, it's a glitch of the game, and it ain't cheating. Another tip is, during the helicopter scene with the door, to pause the game for like five seconds or so, and the door will be automatically shut. So, keep that in mind where you are very nearly ready to be sucked out after getting knocked down on the ground. To be quite honest with you, a lot of times, I just think the game was meant to be beaten by two players (a much easier task), and I question many times if one player can actually beat it when he has no way of working with the terrible controls, that is, always be punching and kicking a lot with lucky advanced moves from time to time (I just find the moves impossibly done with probably 20% success rate of execution) when it comes to advanced moves. That's why Double Dragon II: The Revenge is a horrid game. It's just no fun.
|